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Violent video games and society / Gloria G. Adams, book editor.

Adams, Gloria G., editor.  

Available copies

  • 1 of 1 copy available at Consortium of Ohio Libraries. (Show)
  • 1 of 1 copy available at Wornstaff Library.

Current holds

0 current holds with 1 total copy.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Wornstaff Library J 794.8 Ada (Text) 30011000563701 Juvenile Nonfiction Available -

Record details

  • ISBN: 1534500723
  • ISBN: 9781534500723
  • Physical Description: 190 pages ; 24 cm.
  • Edition: First edition.
  • Publisher: New York, NY : Greenhaven Publishing, 2018.
  • Bibliography Note: Includes bibliographical references (p. 176, 180-185) and index.
Subject: Video games > Social aspects.
Violence in video games.
LDR 03752cam a2200349 i 4500
008170303t20182018nyu j b 001 0 eng
010 . ‡a 2017004977
020 . ‡a1534500723 ‡q(hardcover)
020 . ‡a9781534500723 ‡q(hardcover)
035 . ‡a(OCoLC)976036194
040 . ‡beng ‡erda ‡dUtOrBLW
042 . ‡apcc
08201. ‡a794.8 ‡223
24500. ‡aViolent video games and society / ‡cGloria G. Adams, book editor.
250 . ‡aFirst edition.
264 1. ‡aNew York, NY : ‡bGreenhaven Publishing, ‡c2018.
300 . ‡a190 pages ; ‡c24 cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aOpposing Viewpoints Series
504 . ‡aIncludes bibliographical references (p. 176, 180-185) and index.
50500. ‡tCan playing violent video games alter our behavior? ‡tViolent video games have harmful effects / ‡rBrad J. Bushman ; ‡tViolent video games aren't necessarily the cause of aggressive behavior / ‡rMichael Kasumovic ; ‡tViolent video games are a risk factor for youth violence / ‡rIowa State University News Service ; ‡tPlaying video games does not cause violence / ‡rMatt Terzi ; ‡tPlaying video games reduces stress / ‡rEddie Makuch -- ‡tWhat is the effect of violent video games on health and development? ‡tResearch shows violent video games reduce emotional reactivity / ‡eCraig Anderson ; ‡tViolent video games can desensitize young people / ‡rShankar Vedantam ; ‡tCooperative video gaming can increase prosocial behavior / ‡rJeffrey MacCormack ; ‡tPlaying violent video games increases stress / ‡rYousseff Hasan, Laurent Begue, and Brad J. Bushman ; ‡tPlaying video games reduces your stress / ‡rRyan Dube ; ‡tHow violent games are bad for your kids / ‡rLaura St. John ; ‡tInterpretations of video game studies depend on your agenda / ‡rJohn Walker -- ‡tCan violent video games lead to extreme or criminal behavior? ‡tVideo games don't make deadly shooters / ‡rBrendan Keogh ; ‡tViolent video games : a place for cyberbullying / ‡rJesse Aaron ; ‡tChanging video games could stop bullying / ‡rPatrick Stafford ; ‡tStudy finds no impact of violent video games on bullying / ‡rChristopher J. Ferguson and Cheryl K. Olson ; ‡tWe can't ignore the connections between violent video games and criminal activity / ‡rAndy Ruddock -- ‡tShould the government regulate violent video games? ‡tMore studies, more policies needed for video games / ‡rJoyram Chakraborty and Nirali Chakraborty ; ‡tViolent video games should be banned / ‡rEric Roberts ; ‡tDo we need more video game violence regulation? / ‡rShawn Schuster ; ‡tLaw banning sales of violent video games to minors overturned by Supreme Court / ‡rDerek Green ; ‡tBanning violent video games won't eliminate the violence in our culture / ‡rAlyssa Rosenberg.
520 . ‡aThe video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?
650 0. ‡aVideo games ‡xSocial aspects. ‡0(COOL)230373
650 0. ‡aViolence in video games. ‡0(COOL)214383
7001 . ‡aAdams, Gloria G., ‡eeditor. ‡0(COOL)265150
830 0. ‡aOpposing viewpoints series (Unnumbered) ‡0(COOL)35096
905 . ‡uadmin
901 . ‡a1314648 ‡b ‡c1314648 ‡tbiblio ‡sBackstage
Search Results Showing Item 1 of 1162

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